🌟 NeRF: Representing Scenes - UC Berkeley 2020

Neural Radiance Fields: 3D from 2D

Revolutionary Photorealistic Rendering

Discover how NeRF transforms simple 2D photos into cinematic 3D renderings. The technology that is redefining VR/AR, metaverse, photography and content production.

Neural Radiance Fields

Understand how NeRF represents 3D scenes using neural networks and ray tracing

From 2D Photo to 3D World

Neural Radiance Fields (NeRF) represents 3D scenes as continuous neural functions that map 3D coordinates (x,y,z) and viewing directions (θ,φ) to color and volumetric density.

Using differentiable ray tracing techniques, NeRF optimizes a neural network to reconstruct the geometry and appearance of complex scenes from multiple 2D images.

The revolutionary result: photorealistic 3D rendering with cinematic quality using only common photos as input.

Neural Radiance Function

F_Θ(x,y,z,θ,φ) → (r,g,b,σ)

The neural network maps 3D position (x,y,z) and direction (θ,φ) to RGB color and volumetric density σ

Traditional Rendering vs NeRF

Compare traditional 3D rendering methods with NeRF

🔴 Traditional Rendering

Methods based on 3D meshes and textures

Weeks
3D Capture
Expensive
Equipment
Limited
Realism
Static
Lighting

🟢 Neural Radiance Fields

Continuous neural representation of 3D scenes

Hours
Photo Capture
Smartphone
Equipment
Photorealistic
Quality
Dynamic
View Synthesis

Transformative Applications

How NeRF is revolutionizing multiple industries

🥽

Virtual/Augmented Reality

Creating photorealistic VR/AR environments from photos. Metaverse with cinematic quality.

🎬

Cinema and Production

3D reconstruction of real scenarios for visual effects, set extension and post-production.

🏠

Architecture and Design

3D visualization of architectural projects, virtual tours and immersive presentations.

📱

Digital Photography

Creating 3D portraits, e-commerce products with 360° visualization, computational photography.

🎮

Games and Simulation

Creating realistic game environments, training simulators and virtual worlds.

🏛️

Cultural Heritage

3D digitization of historical monuments, virtual museums and digital preservation.

Impact on 3D Industry

Numbers showing the NeRF revolution

10000x

Reduction in capture time

90%

Equipment savings

$50B

3D content market

8K

Rendering quality

Practical Implementation

How to implement and use NeRF in your projects

Simplified NeRF

Basic NeRF implementation using PyTorch. This code shows how a neural network learns to map 3D coordinates and directions to color and density.

import torch import torch.nn as nn import torch.nn.functional as F import numpy as np class NeRFModel(nn.Module): def __init__(self, pos_dim=3, dir_dim=3, hidden_dim=256): super().__init__() self.pos_dim = pos_dim self.dir_dim = dir_dim # Positional encoding self.pos_encoder = PositionalEncoder(pos_dim) self.dir_encoder = PositionalEncoder(dir_dim) # Network para densidade e features self.density_net = nn.Sequential( nn.Linear(self.pos_encoder.out_dim, hidden_dim), nn.ReLU(), nn.Linear(hidden_dim, hidden_dim), nn.ReLU(), nn.Linear(hidden_dim, hidden_dim), nn.ReLU(), nn.Linear(hidden_dim, hidden_dim + 1) # features + density ) # Network para cor self.color_net = nn.Sequential( nn.Linear(hidden_dim + self.dir_encoder.out_dim, hidden_dim//2), nn.ReLU(), nn.Linear(hidden_dim//2, 3), # RGB nn.Sigmoid() ) def forward(self, pos, view_dir): # Encode positions and directions pos_encoded = self.pos_encoder(pos) dir_encoded = self.dir_encoder(view_dir) # Get density and features density_features = self.density_net(pos_encoded) density = F.relu(density_features[..., 0]) features = density_features[..., 1:] # Get color color_input = torch.cat([features, dir_encoded], dim=-1) color = self.color_net(color_input) return color, density class PositionalEncoder(nn.Module): def __init__(self, input_dim, num_frequencies=10): super().__init__() self.input_dim = input_dim self.num_frequencies = num_frequencies self.out_dim = input_dim * (2 * num_frequencies + 1) def forward(self, x): encodings = [x] for i in range(self.num_frequencies): for func in [torch.sin, torch.cos]: encodings.append(func(2**i * np.pi * x)) return torch.cat(encodings, dim=-1) def volume_rendering(colors, densities, deltas): # Cálculo do volume rendering alphas = 1.0 - torch.exp(-densities * deltas) weights = alphas * torch.cumprod( torch.cat([torch.ones_like(alphas[..., :1]), 1.0 - alphas], dim=-1), dim=-1 )[..., :-1] # Composição final rgb = torch.sum(weights[..., None] * colors, dim=-2) depth = torch.sum(weights * deltas, dim=-1) return rgb, depth

🚀 Começe Agora

Linguagens Suportadas:

  • ✅ PyTorch - Main framework for implementation
  • 🚀 Nerfstudio - Complete library for NeRF
  • ⚡ Instant-NGP - Ultra-fast implementation
  • 🔥 OpenGL/WebGL - Real-time rendering

Casos de Uso Testados:

  • 📸 3D photography and volumetric portraits
  • 🏢 Real estate virtual tours
  • 🎨 Digital art and interactive installations
  • 📚 Education and immersive training
  • 🛍️ E-commerce with 3D visualization
  • 🎪 Virtual events and experiences